Small Town: Dè-diya Fêqê

Dè-diya Fêqê

Dè-diya Fêqê
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceJithêmênë Zone
RegionÉidïpo-zmurl Eplárd Holt
Founded1509
Community LeaderCity Manager Kèbê Trèdonka
Area3 km2 (1 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation8080 m (-16440 ft)
Average Yearly Precipitation274 cm/y (107 in/y)
Population829
Population Density276 people per km2 (829 people per mi2)
Town AuraInvocation
Naming
Native nameDè-diya Fêqê
Pronunciation/dè/ /ˈdija/
Direct Translation[silver] [brush; beard; brush (for hair)]
Translation[Not Yet Translated]

Dè-diya Fêqê (/dè/ /ˈdija/ [silver] [brush; beard; brush (for hair)]) is a subtropical Small Town located in the Jithêmênë Zone of the Union of Engineers.

The name Dè-diya Fêqê is derived from the Iron Elvish language, as Dè-diya Fêqê was founded by Brèbëi Èbrèj, who was culturaly Iron Elven.

Climate

Dè-diya Fêqê has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 19°C (66°F). Dè-diya Fêqê receives an average of 274 cm/y (107 in/y) of precipitation, most of which comes in the form of rain during the summer. Dè-diya Fêqê covers an area of nearly 3 km2 (1 mi2), and an average elevation of 8080 m (-16440 ft) above sea level.

Overview

Dè-diya Fêqê was founded durring the early 16th century in winter of the year 1509, by Brèbëi Èbrèj. The establishment of Dè-diya Fêqê was somewhat plagued by a lack of willing colonists, leading to Brèbëi Èbrèj electing to pay people to resettle in Dè-diya Fêqê.

Dè-diya Fêqê was built using the conventions of Iron Elven durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Dè-diya Fêqê is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Dè-diya Fêqê is is constructed arround a semi-circular broad flagstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Dè-diya Fêqê's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the town's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The boondoggle-of-a-fortified wall have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around Dè-diya Fêqê gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. A second look around Dè-diya Fêqê makes it abundantly clear the town suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had.

Civic Infrastructure

Dè-diya Fêqê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Dè-diya Fêqê has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Dè-diya Fêqê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Dè-diya Fêqê's public wards, blessings, and other arcane systems.

Dè-diya Fêqê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Dè-diya Fêqê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Dè-diya Fêqê's town hall was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

In Dè-diya Fêqê every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Dvorovoi near Dè-diya Fêqê are known to be more aggressive than normal.

Dè-diya Fêqê's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sex to channel Wild Magic energies of tier 3 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 2
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3365 m2
    • Cattle and Similar Creatures: 207
    • Poultry: 2487
    • Swine: 165
    • Sheep: 8
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 82

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 1
  • Candlemakers: 2
  • Carpenters: 2
  • Clothmakers: 2
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 1
  • Farrier: 5
  • Glassworkers: 2
  • Gunsmiths: 1
  • Hatters: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 1
  • Soap and Tallow Workers: 2
  • Tailors: 5
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Fine Clothiers: 2
  • Fishmongers: 1
  • Potion Sellers: 1
  • Resellers: 3
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 4
  • Barbers: 3
  • Coachmen: 1
  • Cooks: 2
  • Doctors: 1
  • Gamekeepers: 1
  • Hairdressers: 2
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 3
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 2
  • Nursery Maids: 1
  • Pastrycooks: 2
  • Restaurateur: 3
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 2
  • Long Haul Couriers: 1
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 1
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 1
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 2
  • Watercarriers: 1
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 1
  • Educators: 2
  • Engineers: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Legend Keepers: 1
  • Militia Officers: 8
  • Monks, Monastic: 2
  • Monks, Civic: 2
  • Historian, Oral: 1
  • Policemen, Sheriffs, etc.: 1
  • Priests: 3
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Jaminators: 2
  • Needleworkers: 2
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 3
  • Spinners: 2
  • Weaver: 2

Artists

  • Bards: 1
  • Musicians: 2
  • Wood Carvers: 2
  • Writers: 2

Produce Industries

  • Butter Churners: 3
  • Canners: 2
  • Cheesmakers: 2
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

222 of Dè-diya Fêqê's population work within a Foundational Occupation.

541 of Dè-diya Fêqê's population do not work in a formal occupation, but do contribute to the local economy. 66 (8%) are noncontributers.

Points of Interest

Dè-diya Fêqê was unknowingly built atop something unstable, and now that substrate is crumbling. It may be swampy ground or a decaying coastline, or it could be an ancient buried city that’s now giving way. In the case of some antique habitation, the denizens that once lived there might be boiling upward as their home is collapsing, or new opportunities may be revealed even as the community’s present structure is ruined.

Dè-diya Fêqê's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of spared the town from the rampage of a legendary monster. One of Dè-diya Fêqê's festivals remembers the hero.

History